Discovering creative combinations of attacks between the differing gauntlets and finally pulling them off in game, whether combining your own gauntlets, that of a teammate’s, or even an enemy’s, is exactly why Spellbreak is refreshing, original and rewarding, especially as a Battle Royale. It’s these added features of each individual gauntlet that provides depth and comprehension to the gameplay, not to mention each elemental class also having a special attack. In doing so, a shot arrow will subsequently leave an ice trail on the floor below it, which the possessor and their team can use to quickly skate across terrain in true Frozone fashion in order to finish a kill, evade the storm, or even escape from enemies. One vital element of this combination, however, is the added mobility the Frostborn class gives the player if chosen as the primary gauntlet. The combination of these gauntlets allows one to get their damage in at range and then rush in with fast fire to finish the opponent. Frostborn is regarded as the “sniper” loadout of the game, while Tempest is the opposite, being considered the “SMG” class. The two classes I personally enjoy and think combine well together is Frostborn and Tempest. Having said that, I will touch on the combo of classes I am currently running to convey the variety of options Spellbreak provides in combat. I won’t give all of these classes and their abilities away, as I do think learning what classes offer each player is a vital component of its unique gameplay. Classes to choose from include: Frostborn, Stoneshaper, Tempest, Conduit, Pyromancer and Toxicologist, all of which have their respective abilities and bonuses. The cartoony art style and punchy colours work well at distinguishing each elemental class, one of which you will pick before you search for a game. Spellbreak’s looting Gameplay – Elemental Fun This is where I believe Spellbreak really thrives, as the various playstyles offered by the way in which each elemental gauntlet interacts with one another is truly where I found the game to be both rewarding and comprehensive. Players are able to possess two gauntlets, however they may only pick one to start with before entering a game, the other must be found when looting. However, the most important items in Spellbreak are the elemental gauntlets, which fundamentally act as your loadout. Spellbreak is fast and vertical, with every player having the ability to hold their jump and fly up until their mana bar is out, as well as perform various mobility-based runes such as flight and teleportation. Spellbreak does a good job of incentivising players to loot, with essential items such as boots allowing players to run faster, and runes, which are similar to the hacks in Ubisoft Montreal’s Battle Royale, Hyperscape. The mana bar is an interesting addition to the Battle Royale genre, providing a skill gap between players who are paying attention to its depletion and to those who are aimlessly spamming abilities and movement. Players will have to pick up the Amulet item during a game in order to increase their mana and therefore sustain their attacks and movement. Keeping within the MOBA comparison, as well as containing “line” and “AOE” (area of effect) attacks, Spellbreak features a mana bar which essentially controls your movement and the amount of spells you cast, a reminiscent mechanic of MOBA games. Players go face to face, battling it out with elemental gauntlets that have a variety of attack moves and play-styles. In Spellbreak, 42 players drop into the map and fight for survival, with classic Battle Royale rules: the last team or player standing wins.
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